![]() That said, of all of them DLSS is the sharpest, and most stable, too. The ideal situation, however, is to try and run that game at your native resolution as that will give the highest visual fidelity as most upscalers will add a level of fuzz to the on-screen image. ![]() "It seems counterintuitive to side with Intel on this," he writes, "but at almost every quality setting XeSS has FSR beat." Jacob has been playing with his RX 7900 XTX and has had a far better visual experience in the game from using Intel's upscaler than AMD's. You will get higher frame rates from using the equivalent FSR setting compared with the same XeSS setting, but the visual fidelity is lower for AMD's upscaler. We would suggest the order you should approach the various technologies is: DLSS first for any GeForce GPUs, then XeSS for everyone else, and FSR only if you resolutely refuse to use anything other than AMD software on your AMD graphics card even if Intel's tech is better. Though Nvidia's DLSS is only available to people running GeForce graphics cards, while AMD and Intel's FSR and XeSS are available to all. (Image credit: CDPR) Should I use DLSS, FSR, or XeSS in Cyberpunk 2077?Ĭyberpunk 2077 has the full suite of PC upscaling features on offer, with Nvidia, AMD, and Intel's different methods on offer to the discerning PC gamer. And CD Projekt Red has made a game world so richly detailed that even with standard rasterised rendering it can look stunning. You'll note we've disabled ray tracing for these because when you're gaming a smooth frame rate will be far more rewarding than a pretty but janky experience. Chromatic Aberration is completely unnecessary and makes the edges of the screen lose fidelity, and with Motion Blur at its default state the game can become a really sludgy mess. What you should be disabling no matter what performance you're getting is the Chromatic Aberration setting, and dropping the Motion Blur setting down to Low. They are still a great option for squeezing a sometimes considerable amount of extra performance out of your system. Cyberpunk 2077 does also cover all the main upscaling technologies, with DLSS 3.5, FSR 2.1, and XeSS 1.1 all supported out of the box, though only the proprietary Nvidia tech delivers a close to native image. We also want to ensure that Night City actually feels like a city, and so we'll keep the Crowd Density at High. Murder Chickens can now find you easier.Our preference here is for the highest native performance as that will give everyone an equal shot at good frame rates.Extended the cooldown of the mystery supplies.Sub / Gift Sub kills should count to receive the bit pot.Destroy Safe Zone can destroy bedrock blocks.Made all Twitch/GameEvent spawns more aggressive.It was UnBEARable to not have a horde of bears to spawn.Bit Horde groups for zombies and teleport up extra.#destroy_backpack and #destroy armor for Twitch Extras.Junkyard_01 - door was not linked to switch.Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5."White River Supplies" stays in your inventory after dying on Permanent Death.Updated colliders on all facade shape blocks to prevent camera shake when walked on.Removed the bonus wood block damage from Shotgun Slugs.Removed the legacy downgrade path for steel ladders.Updated V2, V3, and V4 commercial doors that were missing the Entit圜ollisionRules script so the frames are not interactable.Checks for network data to mitigate some possible attacks.Without further ado, here is what you can now test in the latest_experimental: Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience. We are pleased to announce the release of A21.2 b26 Experimental Patch.
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